INDIVIDUAL SPORTS

AERO TECHNO CULTURAL FEST 2019

India's First Aviation Themed Technical & Cultural Fest

Hosted by

School of Aeronautics (Neemrana)

"AWARDED AMONGST TOP 10 AERONAUTICAL ENGINEERING COLLEGES IN INDIA"

INDIVIDUAL SPORTS

BADMINTON


Since 1992, badminton has been an Olympic sport with five competition/events: men's and women's singles, men's and women's doubles, and mixed doubles, in which each pair consists of a man and a woman. At high levels of play, especially in singles, the sport demands excellent fitness: players require aerobic stamina, agility, explosive strength, speed and precision. It is also a technical sport, requiring good motor coordination and the development of sophisticated racquet movements.


The several types of form badminton will be played, these are:

  1. Men's singles.
  2. Women's singles.
  3. Men's doubles.
  4. Women's doubles.
  5. Mixed doubles(Man and Woman).


Badminton is a racquet sport played by either two opposing players (singles) or two opposing pairs (doubles), that take positions on opposite halves of a rectangular court divided by a net. Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents' half of the court. Each side may only strike the shuttlecock once before it passes over the net. A rally ends once the shuttlecock has struck the floor, or if a fault has been called by either the umpire or service judge or, in their absence, the offending player, at any time during the rally.


The shuttlecock is a feathered or (mainly in non-competitive matches) plastic projectile whose unique aerodynamic properties cause it to fly differently from the balls used in most racquet sports; in particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly than a ball. Shuttlecocks have a much higher top speed, when compared to other racquet sports. Because shuttlecock flight is affected by wind, competitive badminton is played indoors. Badminton is also played outdoors as a casual recreational activity, often as a garden or beach game.



FOR SINGLES

  1. At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right service court. When the server’s score is odd, the server serves from the left service court.
  2. If the server wins a rally, the server scores a point and then serves again from the alternate service court.
  3. If the receiver wins a rally, the receiver scores a point and becomes the new server. They serve from the appropriate service court – left if their score is odd, and right if it is even.


FOR DOUBLES & MIXED DOUBLES

  1. A side has only one ‘service’.
  2. The service passes consecutively to the players as shown in the diagram.
  3. At the beginning of the game and when the score is even, the server serves from the right service court. When it is odd, the server serves from the left court.
  4. If the serving side wins a rally, the serving side scores a point and the same server serves again from the alternate service court.
  5. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new serving side.
  6. The players do not change their respective service courts until they win a point when their side is serving.


RULES & REGULATIONS

There will be three round. Teams selected in the first round(QUALIFYING) will perform in second round(Semifinal), Teams selected to the final round (COMPETITION).


GENERAL RULES

  1. A match consists of the best of 3 games of 21 points.
  2. Every time there is a serve – there is a point scored.
  3. The side winning a rally adds a point to its score.
  4. At 20 all, the side which gains a 2 point lead first, wins that game.
  5. At 29 all, the side scoring the 30th point, wins that game.
  6. The side winning a game serves first in the next game.
  7. When the leading score reaches 11 points, players have a 60 second interval.
  8. A 2 minute interval between each game is allowed.
  9. In the third game, players change ends when the leading score reaches 11 points.


GUIDELINES

  1. All the participants must register on The College Fever. Follow the link https://www.thecollegefever.com/events/aero-techno-cultural-fest-atcf-2k19
  2. Registration starts from 28th July, 2019.
  3. This contest is open to all the students in the age group 17-25 from an academic(technical/non-technical)institute.
  4. Participants must bring with them a proof of their identity (an institute id-card is acceptable).
  5. Judges will have the right to stop a participant’s performance at any time.
  6. Please check over your schedules very closely prior to the event and notify us immediately of any mistakes or changes.


CHESS


Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. Chess is played by millions of people worldwide in homes, urban parks, clubs, online, correspondence, and in tournaments. In recent years, chess has become part of some school curricula.


Chess is believed to have originated in India, some time before the 7th Century; the Indian game of chaturanga is also the likely ancestor of xiangqi and shogi. The pieces took on their current powers in Spain in the late 15th Century; the rules were finally standardized in the 19th Century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; the current World Champion is the Norwegian Magnus Carlsen. In addition to the World Championship, there are the Women's World Championship, the Junior World Championship, the World Senior Championship, the Correspondence Chess World Championship, the World Computer Chess Championship, and Blitz and Rapid World Championships. The Chess Olympiad is a popular competition among teams from different nations. Online chess has opened amateur and professional competition to a wide and varied group of players. Chess is a recognized sport of the International Olympic Committee and international chess competition is sanctioned by FIDE, chess's international governing body. There are also many chess variants, with different rules, different pieces, and different boards.


                    Since the second half of the 20th century, computers have been programmed to play chess with increasing success, to the point where the strongest home computers play chess at a higher level than the best human players. In the past two decades computer analysis has contributed significantly to chess theory, particularly in the endgame. The computer Deep Blue was the first machine to overcome a reigning World Chess Champion in a match when it defeated Garry Kasparov in 1997.


Each player begins the game with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently. The goal of the game is to checkmate the other king. Checkmate happens when the king is in a position to be captured (in check) and cannot escape from capture. The most powerful piece is the queen and the least powerful piece is the pawn. The objective is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting their own. In addition to checkmate, the game can be won by voluntary resignation by the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways.


GUIDELINES

  1. All the participants must register on The College Fever. Follow the link https://www.thecollegefever.com/events/aero-techno-cultural-fest-atcf-2k19
  2. Registration starts from 28th July, 2019.
  3. This contest is open to all the students in the age group 17-25 from an academic(technical/non-technical)institute.
  4. Participants must bring with them a proof of their identity (an institute id-card is acceptable).
  5. Judges will have the right to stop a participant’s performance at any time.
  6. Please check over your schedules very closely prior to the event and notify us immediately of any mistakes or changes.


TABLE TENNIS


Table tennis is governed by the worldwide organization International Table Tennis Federation, founded in 1926. ITTF currently includes 220 member associations. Table tennis has been an Olympic sport since 1988, with several event categories. In particular, from 1988 until 2004.


These were:

  1. Men's singles.
  2. Women's singles
  3. Men's doubles.
  4. Women's doubles.
  5. Since 2008, a team event has been played instead of the doubles.


Table tennis, also known as ping pong, is a sport in which two or four players hit a lightweight ball back and forth across a table using a small, round bat. The game takes place on a hard table divided by a net. Except for the initial serve, players must allow a ball played toward them only one bounce on their side of the table and must return it so that it bounces on the opposite side. Points are scored when a player fails to return the ball within the rules. Play is fast and demands quick reactions. Spinning the ball alters its trajectory and limits an opponent's options, giving the hitter a great advantage. When doing so the hitter has a better chance of scoring if the spin is successful.


RULES & REGULATIONS

There will be three round. Participants selected in the first round(QUALIFYING) will perform in second round(Semifinal), Participants selected to the final round (COMPETITION).


A point is scored by the player for any of several results of the rally:

  1. The opponent fails to make a correct service or return.
  2. After making a service or a return, the ball touches anything other than the net assembly before being struck by the opponent.
  3. The ball passes over the player's court or beyond his end line without touching his court, after being struck by the opponent.
  4. The opponent obstructs the ball.
  5. The opponent strikes the ball twice successively. Note that the hand that is holding the racket counts as part of the racket and that making a good return off one's hand or fingers is allowed. It is not a fault if the ball accidentally hits one's hand or fingers and then subsequently hits the racket.
  6. The opponent strikes the ball with a side of the racket blade whose surface is not covered with rubber.
  7. The opponent moves the playing surface or touches the net assembly.
  8. The opponent's free hand touches the playing surface.
  9. As a receiver under the expedite system, completing 13 returns in a rally.[37]
  10. The opponent that has been warned by the umpire commits a second offense in the same individual match or team match. If the third offence happens, 2 points will be given to the player. If the individual match or the team match has not ended, any unused penalty points can be transferred to the next game of that match.
  11. A game shall be won by the player first scoring 11 points unless both players score 10 points, when the game shall be won by the first player subsequently gaining a lead of 2 points. A match shall consist of the best of any odd number of games. In competition play, matches are typically best of five or seven games.


GUIDELINES

  1. All the participants must register on The College Fever. Follow the link https://www.thecollegefever.com/events/aero-techno-cultural-fest-atcf-2k19
  2. Registration starts from 28th July, 2019.
  3. This contest is open to all the students in the age group 17-25 from an academic(technical/non-technical)institute.
  4. Participants must bring with them a proof of their identity (an institute id-card is acceptable).
  5. Judges will have the right to stop a participant’s performance at any time.
  6. Please check over your schedules very closely prior to the event and notify us immediately of any mistakes or changes.


sports balls over a grey background
Football or soccer ball on a green lawn - outdoors
Group of happy children playing with ball on meadow, sunset, summertim
Happy children playing hand ball at sunset time
Tennis ball suck on the net at the clay court

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